Monday, April 14, 2014

My WoW wishlist



So what if it's Santa's off-season?  I have needs.  And wants.  Mostly wants.  Blizzard-Claus, if you can hear me, you should know that I've been good all year.  I've hardly slaughtered any colonies of leper gnomes.  And come on, they had it coming.


Level Scaling

I'm sure I'm not the only person who thought this was coming with WoD - The ability to scale your level and relative power down to experience old content at an appropriate difficulty.  We know the technology exists, but it hasn't been implemented.  The level 90 boost (which I am all for) seems to be Blizzard's solution to getting old and new players into the same content, so level scaling may seem unnecessary.

My suggestion:  Turn timewalker-ing into a secondary profession which is advanced by completing old dungeons, raids, and even zones at an appropriate, scaled-down level.  Rewards should be modest (cosmetic items or, more appropriately, heirlooms) because the real reward really would be in the gameplay.  Not only would this extend the game's longevity by making old content exciting and relevant, but it would encourage the old veterans to help players who are still leveling without carrying them.

More Caverns of Time

Three of my five favorite 5-mans take place in Caverns of Time, and Mists of Pandaria marked the first expansion with no new CoT content.  Caverns of Time dungeons are awesome, not because the layouts or bosses are extraordinary, but because they provide players a unique opportunity to live out the moments that defined the Warcraft universe.  I think Scenarios have a lot of untapped CoT potential.  Like the missions from Warcraft I-III, Scenarios are event driven.  That means that key moments, like Illidan's assault on Icecrown, the assault on Silvermoon, and the fall of Stormwind at the start of the First War, would all translate well to Scenarios.  I'd also like to see removed in-game events like the Battle for Undercity return as CoT instances.

Armor dye

I honestly have no idea how feasible this would be in World of Warcraft.  It works beautifully in Diablo 3, but if it would require a redesign of all existing armor pieces, I would be happy with only new gear being dyeable.  Preferably with the ability to apply two different dyes (primary and accent) to a piece.

Armor stands

This is one feature I desperately want to see added to our garrisons: the ability to display sets of armor on mannequins.  Instead of (or in addition to) keeping transmogrification items in void storage, we could place them on an armor rack.  Awesome way to show off your set-coordinating skills, right?  It gets better!  Right-click on one of your displayed sets and your look is instantly 'mogged to match it (barring item type restrictions).

Apostrophes in player character names

Vol'jin.  Kael'thas.  C'thun.  Come on Blizzard, let us in on the fun.  Apostrophes have been featured in science fiction and fantasy names since at least the 1930's, and it feels like a slap in the face that Blizzard uses them freely in NPC names, but does not allow them in player character names.  I have heard only one legitimate argument against allowing apostrophes: too many permutations of the same name would exist, and inviting friends to a party would be more difficult.  We already experience this complication with special characters.  If you're going to allow players to name their characters ßrøséph, does a single apostrophe really hurt the readability that much?  By the way, ß is not a lowercase beta (β); it's a character used in the German language called an eszett and it is pronounced "ss".  Stop using it as a replacement for the letter "B".


My suggestion: Limit apostrophe use to one per name, do not allow apostrophes at the beginning or end of names, and treat permutations as duplicate names.  To clarify, only one Voljin - with an apostrophe anywhere in the name (Voljin, Vol'jin, V'oljin, etc.) - could exist per server.

Well, that's all.  If you have any ideas of your own, feel free to leave them in the comments below.